Marvel’s Spider-Man suggests that it might not be an equal comparison, though. Image used with permission by copyright holderįSR 2.0 has proved itself a worthy alternative to DLSS, especially when you factor in the lackluster image quality of FSR 1.0. DLSS shows some artifacts, particularly around the webs, but they’re not nearly as severe. It’s much less severe than FSR 2.0, though, and it’s tough to spot in motion. In fairness, this drop is something Nvidia’s own DLSS (Deep Learning Super Sampling) implementation also struggles with in Marvel‘ s Spider-Man, too, which you can see in the screenshot below. Image used with permission by copyright holder For a brief moment, this is what you’ll see even at 4K with motion blur turned off. And if there’s anything you’re going to do a lot of in Marvel’s Spider-Man, it’s fly around the city. Pixel peeping is one thing, but there’s a noticeable drop in resolution every time you boost forward while flying around the city. Every zip forward results in a complete drop in image quality as FSR 2.0 struggles to fill in the missing detail. Zipping through the island of Manhattan is as fun as ever on PC, but FSR 2.0 puts a damper on the experience. With exclusive PC partnerships, everyone loses Why I leave Nvidia’s game-changing tech off in most games This ‘Swiss Army Knife’ app transformed how I play PC games
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